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re: ICC Part 8 Val Dreamwalker Walkthrough
by The Eh Team on 2010/07/05 12:10 pm
Raid should be split up into three groups:
1. Healers - two healers will be healing boss, 1 will be healing raid
Mage can amplify magic boss to increase healing
Deal with adds in following order:
1. Blazing Skeletons (must drop before killing other adds)
2. Suppressors- 1 melee on either side can take them out, as long as no Blazing Skeletons are up
3. Archmages- avoid white and purple circles on floor, interrupt frostbolts
4. Zombies - kited if possible, explode when dead, range keep away
5. Abominations - watch for worm spawn after kill, aoe worms asap
Fire/Frost/Nature resistance/totems advised, as well as cleansing totem
Boss Healers, enter green portals when they appear and collect green orbs for 10% healing buff per orb
***PALLY HEALS
- Have Seal of Light glyph, Glyph of Holy Light, and Libram of Veracity
- Ensure you use Judgement of the Pure once per minute on add for hps proc
- Cast HOLY LIGHT only, except for LOH during Heroism
- Beacon boss, stand next to her and heal yourself
- Make sure Seal of Light is active
- Start of fight pop all cd's other than Heroism for max HPS
- gather orbs during fight
- At 70%, call for clear of suppressors, pop cd's and Heroism and heal to 100%
http://www.youtube.com/watch?v=R10LIcRiFH8
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