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Joined: 01 Jul 2010
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re: ICC Part 5 Festergut Walkthrough

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Tanks:
Tank in middle of the room, facing away from door. Boss gives tank debuff which gives tank +10% dps output. At 10 stacks, tank will explode, leading to wipe. Tanks need to taunt at 9 stacks, and drop aggro abilities (RF, Frost, Bear Form, etc) and continue DPSing at +90%. Debuff lasts 100 seconds. Be sure to turn Aggro ability back on before taunting back. Pally bubble will remove buff.

Melee and heals stack behind boss. 3 ranged spread out at least 7 yards apart.

At start of fight, room fills with gas, everyone takes damage. Every 30 seconds (ish), boss inhales, raid wide damage reduces, but boss does 30% more damage to tank. After third inhale, gas in room is gone, but boss does +90% damage to tank. Tank must pop cooldowns and big heals on tank to survive the 30ish seconds til exhale. On exhale, entire raid takes 50K damage unless innoculated. Ice block or pally bubble will save from exhale damage.

Boss will cast three groups of 2 spores. all raid needs to innoculate when spores explode by stacking on member with spore. One spore for melee, heals, tanks, one spore for ranged. If two melee get spore, one must run to ranged, same if two ranged get spore. There will be a marked collapse point for ranged to meet to get innoculation.

Boss cast debuff on random ranged (VILE GAS), causing them to puke uncontrollably for 6 seconds and take damage...heal through...looks really gross though. Ranged need to be 8 yards apart or multiple damage will be taken. If at least 3 ranged are not on outer circle, possibility of melee getting vile gas, leading to a wipe.

Boss enrages after 5 minutes, so this is a dps race...Bring your A-Game people.

http://www.youtube.com/watch?v=L_0n38eMJXU
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