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re: ICC Part 4 Deathbringer Saurfang Walkthrough
by The Eh Team on 2010/07/05 12:07 pm
All damage is physical, Mages can Amplify Magic.
Tank where he spawns. If tank gets Rune of Blood, other tank must taunt until debuff wears off (20 seconds). Melee group should stack on boss, all other raid members should be at least 12 yards away from each other to avoid effects of Blood Nova. Ranged DPS should be closer, healers spread out so that each raid member is in range of multiple healers.
Blood Beasts spawn every 35 seconds, two spawn. These must be kited between ranged dps. DO NOT TANK. Just before spawn, tanks and melee must stop all multi-target abilities. They are immune to polymorph and fear, and resistant to AoE…single target ranged damage only. Can be rooted, snared, or stunned.
Boiling Blood, cast on random raid member. Heal through, Ice Block, Divine Shield, and PW:S will prevent it from adding to bosses Blood Power.
When boss gets 100 blood power, a mark is placed on a random raid member. This person will take continual damage until the boss dies. If the mark dies, then the boss is healed for a large amount. Do not rez the mark if he dies, as the mark persists through death
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